![]() ![]() Their FAQ states that you should contact support to get access to free upgrades for V-Ray 3 to V-Ray Next if you are on an annual subscription. They took about a week to respond and fix the problem. We lost access to our V-Ray Next for Maya licenses when it went from Beta to Gold and had to get in touch with support to get them re-instated. ![]() They don't seem to have a good system for keeping track of licenses. Regarding V-Ray: V-Ray itself is a fine product, but I think I have some issues with Chaos Group. There are some drawbacks to Redshift that come with being a third party renderer, but on the whole I think it's the best option for many users. Mantra is great, but it's not at all viable for animation without a decent renderfarm. Most of the time it's many orders of magnitude quicker than Mantra, which is very beneficial for look-dev and iterating on materials/lighting. Others say the datasmith route works out of C4D to UE.Redshift all the way. Knowing the level of work you do these are probably irrelevant but have you considered a realtime render-engine with UE/Eevee etc? USD to UE/Blender works for me. If crypto hangs around more and more people will be forced to use renderfarms so this issue isn’t going to go away. It pissed people off when I said 6 years ago C4D lacked professional level caching this is precisely the reason I said it. ![]() You could render out the velocity passes locally and apply motion blur in post? One trick with Alembics is to cut down the number of sub steps which will cut files sizes but reduce (or kill) the quality of motion blur. I looked into AWS a long time ago but was put off because you need render licenses for each node so it became prohibitively expensive for a one off. This probably has NDA implications if someone else can see the scene file. ![]() You might find one of the smaller C4D farms who will work with you more directly to manage the rendering and help you. Maybe hunt down Joel Dubin ( on twitter) once of these parts, he does a lot of mograph and renderfarm work with madmicrobe. You need something like Gridmarkets (Houdini farm) who’ll bake your animation down on the server side prior to rendering. You can’t just send a c4d file to a farm without baking. Unfortunately this is why people build insane multi-GPU render boxes because the c4d mograph/renderfarm workflow is completely broken in these exact instances. Specifically with C4D + Redshift, and wondering how I can even get that going w/ a total of 2 licenses. I’m in a bit of a crunch and I’m looking into Amazon AWS and Google Cloud, yet find them insanely complex to wrap my head around, not knowing where to begin yet it appears possible: įirst off, wondering if anyone has any experience with these two manual and scalable options. It’s just not realistic to send this much data over to a farm and some won’t allow for it either. I’m on a 1gb fiber line here at home, but the Alembic tests I’ve done so far produce files that average 60gb due to the poly density of that plane and the number of frames used (900 per scene). One advises that these solutions be baked down to Alembic. Running into problems today while I try desperately to find a cost effective render solution for a job, that actually runs my project without baking.Īll 4 farms I’ve tried, with C4D+Redshift support, all fail to render my plane object with its PolyFX + Mograph effectors. ![]()
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